Dead Orbit Games is two people. That is not a humble-brag about being scrappy — it is the constraint that shapes every decision we make. We cannot out-content a large studio, so we are not trying to. We are building one deep, systems-driven survival RPG and letting the systems do the work a bigger team would do by hand. The game is The Last Hearth: a dead kingdom, a spreading night, and the last fire anyone has left. You keep one flame alive while the dark takes everything around it. Every mechanic feeds that one fantasy or it does not go in. We are doing it in Unreal Engine 5, in the open, in public. This devlog is where the working-out happens — the prototypes, the arguments, the things we got wrong before we got them right. If that sounds like your kind of thing, join the transmission list and come along for the build.